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<img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> As a Technical Artist, I specialize in crafting visually stunning and technically sound game environments that bring imaginative worlds to life.
- I excel in 3D modeling, texturing, shader development, lightning, art implementation and optimization to make your visions come true, ensuring each project stands out for its visual fidelity and performance.
My expertise in optimizing assets and art implementation bridges the gap between artistic vision and technical execution, making me an invaluable asset to any game development team.
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Let's collaborate to push the boundaries of what's possible and create unforgettable gaming experiences together!
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General Skills
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- Proficient in 3D Modeling and Texturing (Maya, ZBrush, Substance Painter)
- Experienced in Animation and Rigging for characters and vehicles
- Expertise in Material Design and implementation
- Strong Knowledge of Game Engines (Unreal Engine, Unity)
- Asset Optimization for Performance and Quality
- Lighting and Rendering Techniques
- Technical Problem-Solving for artists
- Collaborative and Cross-Disciplinary Teamwork
- Real-Time Visual Effects (Particle Systems and Shaders/VFX graph)
- Technical Documentation
- Proficiency in Collaboration Tools (JIRA, ClickUp, Trello, Slack)
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Detailed Skills
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